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Devlog
0.6.0 - Hello Again
March 16, 2024
by
Meg Ziegler
2
So, um, it's been a while. There's not really a good explanation for why I stopped working on this. Life happened in a lot of big ways, but not interesting ways to talk about here. There's also not a...
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0.5.1 - Tune-Up
August 17, 2021
by
Meg Ziegler
Hello! I ran a stress test recently for ] [, and it went great. I'm very confident moving on to campaign mechanics, which I will be doing behind the scenes. In the meantime, though, I wanted to push o...
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0.5.0 - Basically, a Rewrite
June 02, 2021
by
Meg Ziegler
1
Hey guys! So... I wanted this update to be a little more comprehensive, originally, but then I realized that the one update I wanted to make would be better split into 2. So here's the first of those...
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0.4.0 - Backstory Update
February 27, 2021
by
Meg Ziegler
Hello all! So, 2020, amirite? Jokes aside it's been one hell of an unpleasant year and I had to put a stop to game dev for quite a while. Recently I finally found inspiration again, and I have a brand...
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0.3.2 - First Public Release!
April 12, 2020
by
Meg Ziegler
Hey everyone! If you've been following me on social media, you'll have seen me talk about ] [ quite a bit. In fact, on my AP podcast, Roll to Breathe , we played ] [ for our April Fools' Day epis...
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